Contest Rules — Buzztime ProBook Cash Fantasy Contests
1. General
These Contest Rules govern all paid ("cash") fantasy sports contests on Buzztime ProBook, offered by eGames.com Holdings, LLC, dba Buzztime ("Buzztime") under its New Hampshire fantasy sports contest operator registration (NH RSA 287-H). Where these Rules conflict with the Terms of Service, these Rules control for contest play. Eligibility (18+, New Hampshire location, identity verification, prohibited participants, self-exclusion) is governed by the Terms of Service.
2. Contest formats
- Salary-cap contests (slates): build a lineup of real professional athletes from the games in the contest's slate, subject to roster-position rules and a salary cap.
- Event contests: for event-based sports (e.g., golf, MMA), lineups are drawn from a single event's field.
- Structures: head-to-head (2 entrants), 50/50 and double-up (top half of the field wins), multi-entrant tournaments with tiered payout tables, and guaranteed tournaments, which run and pay their published prizes regardless of the number of entries received.
- Beginner contests: contests open exclusively to beginners (Section 9).
All contests are based on professional sports only. No contest is offered on collegiate, high school, or youth athletic events (RSA 287-H:3, III).
3. Scoring
Fantasy points are earned solely from the accumulated statistical performance of individual athletes in real sporting events, under the scoring table displayed on each contest page. No winning outcome is based on the score, point spread, or performance of any single actual team or combination of teams (RSA 287-H:3, I(d)). When an athlete appears in multiple games within a slate, statistics accumulate per game. Lineups are ranked by total fantasy points.
4. Lineups, salary cap, and locking
- Each contest displays its roster positions, salary cap, and eligible player pool. Lineups exceeding the salary cap or violating position rules cannot be submitted.
- Slate contests lock per game: each athlete locks when their game starts; athletes in not-yet-started games may be swapped until their game begins.
- Event contests lock at the contest's posted lock time, after which no lineup changes are accepted.
- You may edit an entered lineup until the applicable lock; edits never change the entry fee.
5. Entry fees and entry limits
- Entry fees are fixed per contest and displayed before entry (launch tiers: $1, $2, $5, $10, $20; subject to change for future contests, always disclosed in advance).
- Each contest displays the maximum number of entries per player, and the Platform enforces that limit (RSA 287-H:3, I(k)).
- Your entry fee is deducted from your cash wallet at entry. If a contest does not fill or is cancelled, fees are refunded per Section 7.
6. Prizes and payout tables
- All prizes are established and displayed before the contest opens and do not change after entries are accepted (RSA 287-H:3, V). Each contest page shows the complete payout table.
- 100% of entry fees are returned as prizes — the Operator retains no rake. For non-guaranteed contests the prize pool is the full pool of entry fees received and scales with the number of entries. Illustrations: head-to-head pays 2× the entry fee to the winner; 50/50 and double-up contests pay 2× the entry fee to each entrant in the top half of the field.
- Guaranteed contests: the published prize table is guaranteed — it is paid in full regardless of the number of entries received, with the Operator funding any shortfall. If total entry fees exceed the guaranteed prizes, the full pool of entry fees is distributed instead.
- Ties: when entries tie on total fantasy points, the combined prizes for the tied ranks are divided equally among the tied entries. Tie splits are computed across the full field of settled (non-refunded) entries.
7. Cancellations, refunds, and postponements
- Undersubscribed contests: each contest discloses its minimum number of entries. A contest that has not reached its minimum at lock is automatically cancelled and all entry fees refunded in full. Guaranteed contests are exempt: they run and pay their published prizes regardless of the number of entries.
- Player withdrawal: you may withdraw an entry any time before the contest locks for a full refund of that entry fee.
- Operator cancellation: the Operator may cancel a contest before settlement for integrity, technical, or data-availability reasons; all entry fees for a cancelled contest are refunded in full.
- Postponed or abandoned games (slate contests): a postponed game that produces official statistics within the contest's scoring window — the game's originally scheduled day plus one calendar day — counts normally. A game that does not produce official statistics within the window scores zero for the affected athletes; because athletes lock per game, athletes whose game has not started remain unlocked and may be swapped for other unlocked athletes. If fewer than two of the slate's games produce official statistics within the window, the contest is cancelled and all entry fees refunded in full — including guaranteed contests, whose guarantee covers the number of entries, not sporting cancellations. An abandoned or suspended game counts if the league declares an official result within the window; otherwise its athletes score zero under this rule. For event contests, if the event is cancelled entries are refunded; if the event is shortened but produces an official result, contests settle on the official result.
8. Settlement and finality
- Contests settle after the underlying games or event conclude with official statistics from the Platform's data provider. Prizes are credited directly to winners' cash wallets.
- Statistics corrections issued by the data provider before a contest is settled are applied. Once prizes are paid, results are final, except that the Operator may correct manifest scoring errors within [48] hours of settlement, adjusting prizes accordingly.
- Settlement disputes must be raised with support within [7] days of settlement via customersupport@buzztime.com; the Operator's records (append-only ledger and scoring logs) govern.
9. Beginner and highly experienced players
As defined by RSA 287-H:1 and required by RSA 287-H:3, IX:
- A beginner is a player who has entered fewer than 51 paid contests on the Platform.
- A highly experienced player is a player who has entered more than 1,000 paid contests on the Platform or has won more than 3 prizes valued at $1,000 or more.
- Highly experienced players are conspicuously badged wherever contest entrants are displayed.
- Beginner contests are offered on every slate and exclude highly experienced players; entry attempts by non-eligible players are refused.
10. Prohibited participants and conduct
- Operator employees and same-household relatives, the Operator itself, and athletes/agents/team employees/referees/league officials (for contests in their sport) may not enter (RSA 287-H:3, I(a), I(c), I(e)); violating entries are void and fees handled per the Terms of Service.
- Scripts and automation that confer an unfair advantage are prohibited; the Platform monitors for unauthorized automation and suspends violating accounts (RSA 287-H:3, VII(a)–(b)). Any tools the Operator authorizes will be published and available to all players equally (VII(c)); none are authorized at launch.
- Confidential contest information (entries, lineups, ownership) is not available to anyone before lock (RSA 287-H:3, I(b)); attempting to obtain it is a violation of these Rules.
11. Changes to these Rules
Rule changes apply prospectively to contests opened after the change is published. The rules displayed on a contest page at the time of entry govern that contest.
